Posted on 10th Nov 2025
| 3 Minute Read

Wake of the Water has arrived, and Embervale feels different the moment you log in. Water is now part of the
world rather than set dressing, with ponds in early zones and vast lakes where the land runs higher. You can
swim and dive straight away, keep an eye on your oxygen and poke around the lakebed for chests, ores, and the
odd surprise. Bring some water back to your base, build a moat or irrigation, or build right on top
of a pond with a glass floor.

There is a new place to explore as well. Veilwater Basin sits between Blackmire and the Albaneve Summits,
warm and bright on the surface and much darker below. The shores are dotted with forgotten temples and half-sunken
ruins. The Drak patrol the treeline and the channels. Work your way through, and you will meet new survivors,
unlock fresh recipes and seedlings, and add a few more skill points to your build.
Builders have plenty to do. New tools let you add, move and tidy water so bases feel designed rather than
flooded. The rake now adjusts cleanly, so trenches and irrigation lines are straightforward to place and the
waterwheel can be used to power your base! Signs can be edited for proper labelling and crafting outputs feel
more consistent across the board, which helps when you are stocking up for a long session.

Fishing has arrived! Craft a basic rod, chat to the huntress and a new angler in
the Basin for better kit, then watch for ripples that hint at richer spots. It feeds into cooking and a few handy
crafts and gives a calm loop after a rough dungeon run.
Progression moves on. The cap climbs to 45 and gear steps into a new tier. Greatswords join the armoury with
their own perks and skills, so heavier melee builds now have a proper home. Treasure chests have been reworked so
silver and gold feel worth hunting. If luck refuses to play along, lore weapons you have unlocked can be crafted
at each tier to bridge any gaps as you grind for loot.

Weapons last longer, regeneration is pulled back a touch, and more items
now offer regen so you can build around it if that is your style. Wands and wards recover mana on their own, which
smooths out caster play. Targeting is cleaner, enemies can open doors, and the grappling hook helps underwater. When
you return to a world, you can now carry on from your last save point too, which suits longer Hollow Hall routes.
New Enshrouded Server tools and safety features help keep worlds in good shape. Admins can tag servers for discovery and manage
bans that stick between sessions. A Visitor role protects the open world outside bases and flame altars can clear accidental
floods. Altars also create small oxygen bubbles which make respawns and teleports safe if you decide to live under a lake.

Highlights at a glance:
- Fully simulated water - Swim and dive with oxygen management, redirect flows in your base, and fish with improved rods and bait.
- Veilwater Basin biome - New enemies, quests, survivors, resources, seedlings, and half-sunken ruins to explore.
- Water building tools - Gates and wheels for flow control and power, irrigation for crops that need water, plus editable signs and tidier stack sizes.
- Progression update - Level cap 45, craftable lore weapons at every tier, and greatswords with supporting skills.
- Loot and balance - Reworked chest drops with higher epic and legendary chances, longer weapon durability, and tuned regeneration.
- Combat and traversal - Underwater grappling upgrade, clearer hit reactions, enemies opening doors, and respawn at your last save point.
- Server controls - Discoverable server tags, persistent bans, a Visitor role to protect the overworld, and flame altar water purge with safe oxygen bubbles.
- UI and audio - Overhauled input rebinding, clearer item and attribute screens, responsive water audio, new music, and extra sound sliders.
Ready to dive in to this Enshrouded update? With our top-notch Enshrouded Server Hosting you can be up and running in minutes! We have a fast-replying support team if you run in to any issues and easy to use configuration editors too.